Smoked Sphere

- Smoked Sphere
- Item Level: 12
- Speed Modifier: +0
- Range: +0
- Damage: 4 to 10
- Durablity: 35 of 35
- Required Level: 8
- Socketed (0 to 2)
A Smoked Sphere can spawn with up to 3 individual Sorceress skill bonuses with +1 to +3 each. These bonuses will keep the item normal, and still allow runewords to be created with it.
A Smoked Sphere can spawn with the following invisible auto magic affixes. Two affixes of the same group can never spawn together. These affixes will keep the item normal, and still allow runewords to be created with it.
| Affix | Properties |
|---|---|
| of the Jackal | +1 to 5 to Life |
| of the Fox | +6 to 10 to Life |
| of the Wolf | +11 to 20 to Life |
| of the Tiger | +21 to 30 to Life |
| of the Mammoth | +31 to 40 to Life |
| of the Gargantuan | +41 to 60 to Life |
| Lizard's | +1 to 5 to Mana |
| Snake's | +5 to 10 to Mana |
| Serpent's | +11 to 20 to Mana |
| Drake's | +21 to 30 to Mana |
| Dragon's | +31 to 40 to Mana |
| Wyrm's | +41 to 60 to Mana |
| Great Wyrm's | +61 to 80 to Mana |
A superior Smoked Sphere can also spawn with 2 of the following bonuses:
- +5% to +15% Enhanced Damage
- Increase Maximum Durability 10% to 15%
- +1 to +3 to Attack Rating
Magic Smoked Spheres worth keeping
Most magic Smoked Spheres are sold or dropped, but these are worth keeping. The stats shown are the rolls that make them valuable.
Volcanic Smoked Sphere of the Magus: +3 Fire Skills and 20% faster cast rate; the roll that matters is +3 to
Fire Ball,
Meteor or
Hydra on top.
Powered Smoked Sphere of the Magus: +3 Lightning Skills and 20% faster cast rate; best with +3
Lightning or
Chain Lightning on top.
Glacial Smoked Sphere of the Magus: +3 Cold Skills and 20% faster cast rate; best with +3
Blizzard or
Frozen Orb on top.
How to upgrade a Smoked Sphere
Transmute a Low Quality Smoked Sphere, an
Eld Rune, and any
Chipped Gem to create a Normal Quality Smoked Sphere.
How to add sockets to a Smoked Sphere
You can add sockets to a Smoked Sphere by giving the item to Larzuk as a quest reward. Larzuk will always add 2 sockets (if the iLevel is high enough), the maximum. You can also add sockets with the following horadric cube recipe. This recipes will not work for low or superior quality items.
Transmute a Smoked Sphere, a
Ral Rune, an
Amn Rune, and a
Perfect Amethyst to create a socketed Smoked Sphere.
This recipes will add between 1 and 2 sockets to the item. The game will roll a 6 sided dice, if it rolls higher than 2, the maximum amount of sockets is chosen.
| Roll | Sockets | Odds |
|---|---|---|
| 1 | 1 socket | 1 in 6 (16.67%) |
| 2 | 2 socket (max) | 5 in 6 (83.33%) |
| 3 | 2 socket (max) | 5 in 6 (83.33%) |
| 4 | 2 socket (max) | 5 in 6 (83.33%) |
| 5 | 2 socket (max) | 5 in 6 (83.33%) |
| 6 | 2 socket (max) | 5 in 6 (83.33%) |
The maximum amount of sockets an item can roll with depends on the iLevel of the item. The iLevel is equal to the monster level (mLevel) the item dropped from, the mLevel is equal to the area level (aLevel). Champions will have an mLevel of aLevel+2, Uniques and their minions aLevel+3, and Super Uniques will have a predefined mLevel.
| iLvl 0-25 | iLvl 26-40 | iLvl 41 and up |
|---|---|---|
| 2 | 2 | 2 |
Vendors that sell Smoked Spheres
No vendor sells a Smoked Sphere in any difficulty: it only drops.
Runewords you can make in a Smoked Sphere
Runeword | Sockets | Bases | Runes | Level | Stats |
|---|
Compared to other Orbs
| Name | Mindam | Maxdam | Speed | Durability | Level | Levelreq | Max Sockets |
|---|---|---|---|---|---|---|---|
| Eagle Orb | 2 | 5 | -10 | 20 | 1 | 0 | 2 |
| Sacred Globe | 3 | 8 | -10 | 30 | 8 | 0 | 2 |
| Smoked Sphere | 4 | 10 | 35 | 12 | 8 | 2 | |
| Clasped Orb | 5 | 12 | 40 | 17 | 13 | 2 | |
| Jared's Stone | 8 | 18 | 10 | 50 | 24 | 18 | 3 |
Prefixes that can spawn on Orbs
Suffixes that can spawn on Orbs
| Name | Property | Affix Level | Level Req | Item Types | Rarity | Group | Color |
|---|---|---|---|---|---|---|---|
| of Negation | Magic Damage Reduced by 4 to 6 | 42 | 35 | Amulet, Orb, Circlet | Magic only | 2 | |
| of Guarding | Magic Damage Reduced by 3 | 26 | 19 | Amulet, Orb, Circlet | Magic and Rare | 2 | |
| of the Sentinel | Magic Damage Reduced by 2 | 18 | 12 | Ring, Amulet, Orb, Circlet | Magic and Rare | 2 |


